Field guide

Project KG348

You launched this away to save a station. A colony dug it up. That is the sequel’s first joke, and it is not funny.

Prologue laboratory imagery from Alien Isolation 2

Why the wreck exists

In Isolation, KG348 is the research module tied to Sevastopol’s orbit around a gas giant, ejected as part of the first game’s catastrophe. Previewers walking the sequel’s opening recognised it: a small ring around a command core, labs attached, hatches peeled like fruit, logs that confess what was stored. Powering it on is how the demo wakes the Xenomorph. The walkthrough is the verb list. This page is the insult: leftover hardware as a sequel bridge.

IGN noted the déjà vu and the continuity nerd fight about gas giants versus a world with trees. Creative Assembly’s answer in the room is practical, not a forum thread: the module is here, Blake is here, the hunt is here. Use the timeline for months-later placement. Use the planet page for the forest around the crash. Use Kurosaki for the people who thought a survey was a good idea.

Inside, Isolation grammar returns hardest. That is why critics called the opening too familiar and why directors called it a bridge. Learn the two exits. Do not marry the ladder. Craft a door if the ring is owned. Hide as a pause. Then leave the crime scene and understand that Kurosaki will send you into others. The survival guide begins when the thud happens, not when the title card does.

Watch the briefing

Frequently asked questions

Frequently asked questions

Is KG348 the whole game?+
It is the public prologue space. The campaign pitch is Kurosaki plus the planet.
Was a Xenomorph inside?+
The first game jettisoned the lab because of what it contained. The sequel opening treats restoring power as a release.
Can I skip it?+
Not in the shown opening. It is the handshake between the two games.

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